(or: How I Realized Intro Economics Applies to Software Engineering)
The Rules:
- Hire a small number of really good programmers
- Hire one Information Assurance (IA) superstar
- Hire as many testers as you can without regard to past performance
The Rationale:
- Software development is largely a weakest-link game. If you hire one crappy programmer, he'll write crappy code that the stars have to fix. They'll be slower and more resentful. Therefore, only hire really good programmers.
- Security and reliability measures are a best-effort game. You don't need a whole slew of IA stars to see the big picture. I'm a believer in the idea of "more heads..." thinking, so I might hire two experts if I could afford it, but this position has rapidly diminishing returns
- Bug fixing is a sum-of-efforts game. The more eyeballs the better. This is particularly true because even really good developers make assumptions about users. Having average-Joe people doing testing will get the developers good feedback early in the life-cycle
Finally, the credits:
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